Opening hours and contact
*Please note: From June 1 Ubik will open under special conditions and gradually.
Ubik opening hours:
Tuesday to saturday: 10:00 am - 8:00 pm
Sundays and bank holidays (except Mondays): 10:00 am - 2:00 pm
Closed on Mondays (including bank holidays)
+34 943 475 050
Due to the declared state of alarm to manage the health crisis caused by Covid-19, from June 1st and temporarily, no new Tabakalera cards will be made. Sorry for the inconvenience
Getting a Tabakalera card is simple, fast and easy. And, most importantly, it offers you advantages for various services of the cultural project. In addition, it is the key that allows you to access all services of the Ubik creation library.
To get a card, follow these simple steps:
Register on the Tabakalera website.
Come to the Ubik reception area. Do not forget to bring your ID card, passport or residency card. There, we will verify that the details are correct, take a photo which will identify you on the card and print it. Remember that if you are under 18, you will need a parental or guardian consent.*
That's all! Now you can start using it.
What can you do with a card?
Borrow content and documents from Ubik (books, magazines...) for use during a period of one month.*
Use Ubik spaces: Greenhouses, the Ubik deck, the experimental cinema viewing room, video game stations, three technology corner stations and editing stations.
Borrow audiovisual resources from Ubik (camcorders, cameras, sound recorders, laptops ...) to use over a period of up to 5 days.**
Use musical instruments in the sound corner: drums, a trumpet, a trombone, a bass and a guitar, to play them in the library.
In addition, although you do not yet have your card, you can reserve spaces, content resources and instruments just by registering on the website.
* Check specific loan periods by following this link: Borrowing.
** The period varies depending on the device.
11. Theories and Histories Of Art
111. Theories Of Art
112. Histories Of Art
131. Arts Educations
141. Information Society
2. Audiovisual Arts
24. Sound and music
3. Performing Arts
4. Plastic Arts
41. Painting and Drawing
43. Design and Graphic Arts
5. Digital Culture
52. Art and Technology
53. Ways Of Creating
54. Ways Of Spreading
551. Psychosocial Aspects
7. Cultural infrastructures
71. Art and Creation Centers
73. Art and market
74. Cultural Industries and Policies